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Thoughts on Window Phone 8 developer process

Early thoughts - Microsoft need to put some serious work into their developer process if they are going to attract more developers to Window...

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Getting Cocos2dx apps published on the Microsoft Store

I've just had my first Cocos2dx approved for the Windows Phone store.  Time will tell whether it was worth it, but here's a very bri...

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Adding a link to Game Center From Cocos2dx

I've just been revising how I implement Game Center, which I've ignored for a while.  Here's an easy way of linking to a leaderb...

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XDE Stopped working - VMWare

OK, this one literally took me hours to sort out.  The solution is a actually pretty simple and is in a few places on the internet, but I...

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Results of iAd campaign for Stick Man Mega Sports

Results of iAd campaign for Stick Man Mega Sports

Stick Man Mega Sports is a paid game on iOS and ad supported on Android. I decide to try a $50 iAd banner campaign to see if would have an...

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Coco2dx Windows 8 Phone app submitted

I submitted my first Cocos2dx app for Windows 8 today. On the plus side it only took one (long!) day to sort. It wasn't much fun tho...

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Promoting with admob and iADs

I've always relied on organic app downloads, which works fairly well if you target the app to make it something that could be found by s...

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Making 'Back' button close the application in Android with Cocos2dx

With the default Cocos2dx template the back button on your phone won't close the application. Without this your app will fail the test ...

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Samsung Store

In my last post I talked about submitting to other apps stores.  I've just given one other a try - Samsung Store. This one is is quite...

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Alternate Apps Stores

So far I've published my apps on Google Play and Amazon Store.  A couple of days ago I decided to give a few other stores a go.  I'l...

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Nebula Ride

Check out our newest game, written by my son, Ethan. It's called Nebula ride, and is available now on Google Play: https://play.goog...

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