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Android/Eclipse C++11

If you develop your Cocos2dx code in Xcode, and then compile for Android, you may have some issue due to Xcode using C++11 compiler by defau...

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Enabling Touch including MultiTouch for Cocos2dx

Here's how to enable touch (including multitouch) in Cocos2dx for iOS and Android. 1) In the code that you want to receive the touch  ...

1 Comments
Run, Kitty, Run!

Run, Kitty, Run!

I've just released a new app aimed at Children, 'Run Kitty Run' on Google Play (and coming soon on other platforms). https:...

1 Comments

PlayTZX for Mac

I've just uploaded a version of PlayTZX for Mac  OS X (MacPlayTZX) to my website.  You can download it from here: http://border2.com/f...

1 Comments

Wrong app shown when submitting with XCode

I think this one is a bug in Xcode 5, as it didn't used to happen.  When I tried to validate an app it matched it to a different app (i....

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App taking too long to launch on device from Xcode - Generating dSYM

With the default Xcode settings, it can take quite a while to run your app on your device from Xcode. You might notice that the 'Generat...

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Upgrading to new admob - Adsense

I've just upgraded to the new version of Admob.   I say upgrade, but what actually happens is you get a new Admob account, and then it i...

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New game web site

I've just launched a new website to showcase my games: http://www.michaelwebbgames.co.uk/

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Hiding the Status Bar - XCode 5 and iOS 7

You'll find the status bar (with the battery, time etc) appear in your app in XCode 5/iOS 7 when you use Cocos2d or Cocos2d-x.  To stop ...

5 Comments

Creating sprite sheets for Cocos2dx

Here's the tool I use for creating spritesheets (and the .plist) for Cocos2dx and Cocos2d: http://peterheide.com/public/tools/zwoptex/...

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In App Purchases in iOS and Cocos2d

Here's a great solution for providing in-app purchases in iOS and Cocos2d. http://www.playngive.com/blog/2010/3/6/adding-in-app-store-...

1 Comments

Opening Illustrator AI files on a Mac without Adobe Illustrator

I guess this is obvious if you know it, but I've only just found out. Mac OS's Preview application can open Adobe Illustrator (.ai) ...

2 Comments
Brickstop Deluxe now out on Android, Kindle and iPhone

Brickstop Deluxe now out on Android, Kindle and iPhone

My latest game, Brickstop Deluxe is now out on Android, iPhone and Kindle. This really is one that I made for myself - it's based on the...

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Porting iOS Cocos2dx Box2d code to Android

Porting a Box2d project from iOS to Android in Cocos2dx isn't as straight forward as it could be.  If you've based your code in the ...

1 Comments

Adding iAds to Cocos2d-x on iOS

****Updated for XCode 5 **** Looking at the forums it seems a lot of people are having trouble getting iADs working on Cocos2d-x on iOS.  ...

9 Comments

Doodle Rocket Ship submitted to Google Play and Amazon store

Well, I finished converting Doodle Rocket Ship in a couple of days, and I've now submitted it to both Google Play and the Amazon store. ...

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Coco2d-x particle system

I use ParticleCreator for Macos to create particle effects for Cocos2d.  I'm now using Coco2dx - problem ParticleCreator creates objecti...

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undefined reference to 'GamePlay::scene()

Wow, using C++ in ADT for Cocos2D-X feels like really going back in time!  The first problem I hit was after adding a second scene.  When I ...

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Cocos2dx Working!

Hurray! I've finally got Cocos2dx working! It's not the easiest thing to set up, but I got there in the end using this tutorial: ...

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.Net MVC 4 Tutorial

Wow, seriously going through the pain barrier learning a bunch of new stuff at the moment! As well as Android, I've learning .Net MVC ...

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Moving into Android

I've just started looking at moving into Android development. Installing and setting up the Android development kit was simple, and ea...

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Sounds not playing with SimpleAudioEngine

For some reason sounds weren't playing using SimpleAudioEngine in Cocos2d. Turns out the reason was XCode wasn't adding the sounds f...

1 Comments

mScrob Free

I've just submitted a new version of mScrob to the app store.  This is a free version, but has ads.  Other than that there are no restri...

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Refurbing ZX Spectrum +2A

I finished refurbishing a Spectrum +2a that my dad found in the attack.  The +2a is black, rather than grey, so IMHO looks a lot better than...

1 Comments

ZX Spectrum - 'Microdrive not present' - solved!

I had a problem with my ZX Spectrum microdrive - when ever I put a cartridge in it and typed 'CAT 1' (to get a tape listing) it woul...

1 Comments

Box2d Physics Sprite removal

I guess I might be missing something obvious here, but I had problem removing a Box2d Physics sprite.  I had assumed removing the Physics sp...

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New game shell

I use the same game shell for all my games - I guess this is a fairly common approach. The shell gives the intro screen menu, handles the hi...

0 Comments

Lunar Rocket Ship

Lunar Rocket Ship is out now! Here's its web page: http://border2.com/?page_id=60

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New games and updates

New games and updates

I've just submitted a new game - Lunar Rocket Ship, and an update to Blockshift.  Both are the first things I've done that (fina...

0 Comments
Border2 website launched!

Border2 website launched!

My new app development website 'Border2' has now been launched.  Border2 is the new name of my development studio. Here's my n...

0 Comments
Spec-IDE for MacOS

Spec-IDE for MacOS

Here's a very first screen shot of my Mac OS X Spectrum Z80 IDE.  It's still a long way from being finished! Today I did the code...

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ZX Spectrum Machine Code Dev on the Mac

I was using a Windows VM for ZX-IDE - great IDE, but I'd rather dev for the spectrum on MacOS.  I couldn't find IDE though, and I...

1 Comments

PlayTZX for Mac OS X

I've just got a version of PlayTZX work in in MacOS X.  It's a programme that takes TZX files and plays them as audio so they can be...

3 Comments

ZX-81 Development

In a lot of ways iOS development feels like the spiritual successor to ZX81/Spectrum development from the 80s - row cost, easy to develop fo...

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Loading ZX81 files with an iPod

Loading ZX81 files with an iPod

My first computer was a Sinclair ZX81.  Here's how I load .p files on a real ZX81 with an iPod. 1) On the iPod set the volume li...

2 Comments

Developing for the Kindle Fire

I bought a Kindle Fire this week. One think that struck me was how poor the apps are compared to the Apple AppStore.  I'd assumed there ...

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Sneakyinput

Stick Man Zombietron is a twin stick shooter with Stick Man Zombies. I'm using Sneakyinput for the virtual joysticks.  You can downloa...

0 Comments
Doodle Rocket Ship: Blueprint out now

Doodle Rocket Ship: Blueprint out now

Doodle Rocket Ship: Blueprint is out now . This is for iPad only, and is a sequel to Doodle Rocket Ship.  This time you can fire, and ship...

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